Material Studies

Substance Designer | 2021

An exploration in groundcover materials that can be used for textures in games or animated projects.


 

A relatively basic groundcover material. The color, grain size, shelf depth, direction, shape, and rock presence can be manipulated. This material can double as sand or icy, compact snow.

 

Stylized groundcover material that builds off of the realistic ice, sand material above. The shelf effect was almost completely removed and the material was made more directional to simulate sand shaped by wind. The rock effect was dramatized to appear more stylized through creating more of a pattern effect and reducing randomness. Although the material this is based off of could also act as an ice groundcover, because of the directional change, this stylized version could not function in the same way.

 

Realistic groundcover material meant to simulate a forest floor, but it could also be used for a lakebed or riverbed. The shape and height of the rocks can be altered to simulate leaves as well. The colors can be manipulated to simulate different climate zones as well. This single material could be used in various different scenes as different textures to reduce render time.

 

Stylized groundcover material. Water, rocks, moss, and vines can all be manipulated. The size, color, frequency, direction, and shape of the various elements can all be changed. The water node has opacity and clarity controls which can change the appearance of the depth or make the water look more like ice. This material is intended to be used for game development, but it could also easily be used for animation.

Pictured below are possible variants of the base material (variant without water enabled).